Thanks, for the bikes they would move much like a ship, ie: use regular movement templates and they would also have the Boost action. I will try to find the WIP stuff for them soon. They are an interesting unit in that they are a mix of infantry and vehicle. Some rules will work best if treated as a ship/vehicle for movement. They also have some infantry aspects but cannot really "Take Cover" or use "Overwatch" as they are generally whizzing around!
Speeder Bike Team Attack: 2 Defense: 3 Health: 1 Armor: 0
ACTIONS: Focus, Boost, Evade
Weapon Range: 1-2 Max Speed: Any speed 1,2 or 3 maneuver, except for K-Turns, S-Loops or Talon Rolls.
Each stand/team of speeder bikes has 2 bikes modeled on it and is the same base size as an infantry team (3 cm). The speeder bikes are purchased as a Patrol which has 2 Speeder Bike teams. So a Patrol can combine their Attack and Health together as an infantry unit can. Unlike an infantry team they use regular maneuver templates of speed 1, 2 or 3 but do not need a dial for plotting. When they move they can select any applicable maneuver template and treat these as follows: All straights and banks are green maneuvers, all turns are white maneuvers. They then can assign an Action token like a ship or use a Boost maneuver.
So basically they are a hybrid unit with some infantry and some ship attributes. A Patrol with 2 teams and Skill if 2 would be about 8 points.
Cool, let us know what you think as these are really just ideas that haven't been tested. They are likely to be the fastest ground unit available, as they could move at speed 3 and then boost. Their movement and shooting is virtually the same as for a ship. They cannot be suppressed like infantry but can be stressed like any ship can, probably should be affected by ion tokens like a ship too. They use regular ship actions as well, so must have a focus token to use focus results. The aspects that are like infantry are that they can shoot as a small group (2 teams) and they do not need to pre-plot movement which means they can be more slippery as they can react to lower skilled units.... ideal for setting up chases!
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Speeder Bike Team
Attack: 2
Defense: 3
Health: 1
Armor: 0
ACTIONS: Focus, Boost, Evade
Weapon Range: 1-2
Max Speed: Any speed 1,2 or 3 maneuver, except for K-Turns, S-Loops or Talon Rolls.
Each stand/team of speeder bikes has 2 bikes modeled on it and is the same base size as an infantry team (3 cm). The speeder bikes are purchased as a Patrol which has 2 Speeder Bike teams. So a Patrol can combine their Attack and Health together as an infantry unit can.
Unlike an infantry team they use regular maneuver templates of speed 1, 2 or 3 but do not need a dial for plotting. When they move they can select any applicable maneuver template and treat these as follows: All straights and banks are green maneuvers, all turns are white maneuvers. They then can assign an Action token like a ship or use a Boost maneuver.
So basically they are a hybrid unit with some infantry and some ship attributes. A Patrol with 2 teams and Skill if 2 would be about 8 points.
I also made one of these about a year ago...