DBDraft

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DBDraft
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  • All except the AT-STs which are Micro Machines. The Rebel blaster teams are conversions.
  • I know what you mean, this is just the easiest way to say whether something is in assault or not. The close assault can only kill teams that are in contact, so it is quite likely some teams will not be in physical contact with the base and therefor…
  • OK I will try to cover everything, it sounds like you are following the rules as they were intended to be! 1) AT-AT are still beasts which they should be! torpedoes did well against them as they should. Good assessment, secondary ordnance attacks …
  • Sharpshooters should be affecting shooting attacks only, so yes the rules should be for range 2 shooting with overwatch. Yes the AT-AT could do that, they should declare their intentions to spit attacks and then resolve one at a time. Believe me, …
  • Ooops, copy and paste error. Infantry vs. Air Units Only critical hits count. Air Units get +1 Defense die
  • A simple rule for infantry unit spacing could be the infantry movement distance (3 cm) from each other. The P-Towers can hurt an AT-AT as they have a good chance at rolling a critical result (converting focus to a critical and using TL to get rero…
  • It was never envisioned that people would want to split up a platoon and separate them as they only gain a real benefit when they combine their attacks together. That being said there may be reasons people want to try this so yes I agree, apply com…
  • Just a minor change to this: Infantry vs. Infantry Damage must exceed armor. Crits cancel armor before armor can reduce damage . Focus results assign stress Infantry vs. Infantry (Close Assault) Damage must exceed armor. Crits ignore armor. No d…
  • 24. A ship bumps a ship on a red K-Turn. When attempting to resolve its maneuver, I can't place it in base contact with the ship it bumped because a ground unit is in the way. Presumably, the ship moves back along its template until it is in base co…
  • VEHICLES This was the easiest to pick up and integrated really well into the rest of X-Wing. 13. What happens if a unit must move because of an AT-AT's “Unstoppable” but has no legal barrel roll maneuver out of the way? Imagine an AT-AT approachi…
  • Thanks for being thorough, you raise a lot of good points and I will try to answer as many as I can. 1. I'm not sure if you're designing from the perspective of only mission-based games or if you're considering games where you just grab a bunch of…
  • Gee it has been a week, are there any more questions.... from anybody?
  • OK here are my thoughts on these questions: I knew the difference between a platoon and team from reading the rules, but the card text led me to believe that all the informatoin on the card relates to one infantry team. If I understand you correctl…
  • There is a major difference between a platoon and teams by definition in the Glossary. A Platoon is a number of teams that operate together. A team is just a single base in that platoon. So any rule that mentions a platoon refers to a platoon onl…
  • Great job on these, especially modifying the models with green stuff. It is good that most of these models are of a compatible scale to the X-Wing models, although it doesn't matter too much if they are slightly smaller or larger. All that is real…
  • Hi, Firstly, welcome to the forum! At the moment we have print outs for infantry teams, weapon systems (turrets) and walkers (AT-AT and AT-ST). Of these only the walkers have a printed fire arc which is shown. All of the other units have 360 deg…